The King Fighters tournament is starting once again. Predicting and reacting to your opponent with the right move or counter will be paramount to winning. This means players are a lot of options to approach a match. There are even things as small as dodge rolling to avoid project tiles. You also have the max mode that allows you to boost your attack power for a limited amount of time for two or more power gauges. This allows you to defend and counter against an oncoming attack at the cost of a power gauge. Other notable mechanics include the new shatter strike mechanic. These are just some of the questions you’ll have to think about on the character select screen. You might want to start with a rush down the character to deal more damage and end the first match early but what if your opponent’s first character is a zoner like Athena, and they hit you from afar while preserving most of their HP. This put a lot of pressure on not only finding three fighters that suit you but how well they gel with each other, and what order would be best for them to go in to check your opponent. Whichever order the characters go in, they must stay for the match. Like previous entries, King of Fighters XV sees players duel in 3 on 3 battles but this isn’t a tag system. The game is still far from simple and provides a lot of options for veteran players to juggle with. This does mean KOFXV continues the trend of more footsie-oriented modern fighting games but that’s not necessarily a bad thing. The inputs for the majority of characters of far easier than previous titles, and each character now has an auto combo that leads into their hyper moves meaning that even those that have never played a fighting game can pull off the more flashy attacks. Follow most important thing part of a fighting game, however, is, of course, the fighting, and KOFXV does a great job at being accessible yet hard to master.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |